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Old May 30, 2007, 06:01 PM // 18:01   #1
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Default Theo's take - Blight

Blessed Light monks are as to date unheard of but i think perhaps they will start to see play in the near future.

Perhaps I'm getting ahead of myself here but this build is an HA suggestion for a replacement for the RC monk commonly being used in HA today.

12 Protection Prayers 11 +1(rune)
11 Healing Prayers 10 +1(rune)
12 Divine Favor 10 +1(pattern) +1 (rune)

1. Blessed Light [Elite] (Divine favor)
2. Deny hexes (divine Favor)
3. Shield of absorption/shielding hands
4. Protective spirit/spirit bond
5. Gift of health
6. GolE
7. (Utility Slot) Dismiss Condition/signet of devotion/guardian/aegis
8. (Utility Slot) Gaurdian/aegis/shielding hands/signet of devotion/holy veil


Reasoning-
I'll not go over the skills like i usually do, I'e started falling in love with this setup because of its diversity and the ease with which it adapts to the meta game each day. I prefer it over RC because conditions don't appear to be very heavy right now and hexes are growing in popularity. This bar can easily make hexes go away and has so far by itself been an auto win against hex spam much the same way divert is, but unlike divert it is by far not a dead skill against other teams. Not that i'm saying divert is bad I'm just saying Blight does a very good job of walking the middle ground.

Why run this over RC-
I seem to rarely be removing more than one condition with RC and if I am it is not uncommon for that target to be hexed as well. This Skill with a single casts removes both and gives a nice little bit of health to go with it. I find this to be much more efficient than RC. Also Blight being in divine favor triggers Deny to go two hexes deep So in a comparative only way its like having a mini expel on your bar.

Last edited by Hoppervalley; May 30, 2007 at 06:14 PM // 18:14..
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Old May 30, 2007, 06:12 PM // 18:12   #2
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There is a reason Blight isn't played anymore.
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Old May 30, 2007, 06:15 PM // 18:15   #3
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Blight has tricky energy management requirements.
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Old May 30, 2007, 06:21 PM // 18:21   #4
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Quote:
Originally Posted by lacasner
Blight has tricky energy management requirements.
yep but with care I've been doing well with it so far. It is by far a harder build to play, which of course is a big downside a you can't just let any random monk play it. There is very little room for error and I've found me kicking myself for simple poor decisions like casting Shield of Absorption instead of dismiss condition (in a circumstance where i had a guy deep wounded and being beaten on). But this type of no mistakes or else, and careful calculation of energy use, suits me.
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Old May 30, 2007, 06:31 PM // 18:31   #5
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Higher energy, removes less conditions (again, not nice to know you remove blind off the dazed, deepwounded and blinded monk). Doesn't remove hex's enough to be a worth while hex remover (for the energy), doesn't remove enough conditions to be a worth while condition remover. Higher recharge.

The high healing it has isn't needed for a 'prot'.

If you are concentrating for someones health and so you do not over heal, you won't be protting as well.

Blessed light is bad in HA.

Quote:
kicking myself for simple poor decisions like casting Shield of Absorption instead of dismiss condition (in a circumstance where i had a guy deep wounded and being beaten on).
I would expect that of an R1 who said he had only played a week. you have been playing a while apparently.
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Old May 30, 2007, 06:44 PM // 18:44   #6
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Quote:
Originally Posted by elektra_lucia
Higher energy, removes less conditions (again, not nice to know you remove blind off the dazed, deepwounded and blinded monk). Doesn't remove hex's enough to be a worth while hex remover (for the energy), doesn't remove enough conditions to be a worth while condition remover. Higher recharge.
As a whole yes Blight is very much a middle ground skill. I find its use in conjunction with deny to be what makes it worth while. I'm not using it for its' heal clause, but I'm not gonna complain that it is there.

You'd of course be that deep wounded, dazed, and blinded monk standing right next to them wouldn't you?

The snide comment aside, i said i was opting for blight because conditions have been a little under used as of late.
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Old May 30, 2007, 07:05 PM // 19:05   #7
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Quote:
As a whole yes Blight is very much a middle ground skill. I find its use in conjunction with deny to be what makes it worth while. I'm not using it for its' heal clause, but I'm not gonna complain that it is there.

You'd of course be that deep wounded, dazed, and blinded monk standing right next to them wouldn't you?

The snide comment aside, i said i was opting for blight because conditions have been a little under used as of late.
Not using for condition removal. Not using for healing. Divert hex's and dismiss condition would be better then.

Keep up the snide comments. I don't care...
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Old May 30, 2007, 07:09 PM // 19:09   #8
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hexes are becoming more common, because of zergway really, and i agree that the monks (or more usefully the off monk support) need to take this into account. interupts, eles with a convert, maybe if it gets really hexy mesmers with expel. one monk having veil the other a deny with a 2 hex munch would be nice atm i think. BLight is ok but its a laughable thought to drop RC or LoD for it..
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Old May 30, 2007, 07:51 PM // 19:51   #9
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Quote:
Originally Posted by Living Parasite
There is a reason Blight isn't played anymore.

^^^^^^^^^^^^^^^^^^^^


vvvvvvvvvvvvvvvvvvvvvvvvvvvv


Quote:
Blessed light is bad [in HA].
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Old May 30, 2007, 08:26 PM // 20:26   #10
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Quote:
Originally Posted by Phe Belladona
hexes are becoming more common, because of zergway really, and i agree that the monks (or more usefully the off monk support) need to take this into account. interupts, eles with a convert, maybe if it gets really hexy mesmers with expel. one monk having veil the other a deny with a 2 hex munch would be nice atm i think. BLight is ok but its a laughable thought to drop RC or LoD for it..
yeah i guess you right the more i play it the more i realize its just two damn hard to play.
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Old May 30, 2007, 09:30 PM // 21:30   #11
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I kind of like this build. It can remove 3 hexes in quick succession for 15 energy, as opposed to the divert's 10 energy. However, it does keep a lot of it's versatility when facing non-hex teams, however, at the cost of a skill slot. And then if you decide to you SoD, it's hex removal goes up even more (though at the cost of predictability).

However, I do agree that it won't really replace current monk backlines, just because off-monk convert, expels, and purges are generally a lot better than using your monk's elite.
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Old May 31, 2007, 02:47 AM // 02:47   #12
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yep was a fun try at walking the middle ground but your right panda it's just not worth the elite slot
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Old May 31, 2007, 10:28 PM // 22:28   #13
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Not worth it, especially in for the RC... just out of curiosity, why do you keep making these topics? I'm not trying to be mean or anything (and I'm not even going to begin to talk about the accuracy of the topics or whether or not you know what you're talking about), but you could have easily just made one topic on monking or something >_>
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Old May 31, 2007, 10:40 PM // 22:40   #14
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Quote:
Originally Posted by Hoppervalley
conditions have been a little under used as of late.
Have you played HA recently? In my opinion, it's quite the opposite. Spirit Way teams using Thumpers and Trappers, Zergway, the odd assassin here and there, conditions are seeing the light of day far more than hexes, rendering your reasons for using B Light (in conjunction with Deny Hexes) quite rubbish really.

To sum up:

Quote:
Originally Posted by Hoppervalley
suggestion for a replacement for the RC monk
No...

Quote:
Originally Posted by Hoppervalley
i think perhaps they will start to see play in the near future
...and no.
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Old Jun 01, 2007, 09:33 AM // 09:33   #15
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Quote:
Originally Posted by Phe Belladona
hexes are becoming more common, because of zergway really, and i agree that the monks (or more usefully the off monk support) need to take this into account. interupts, eles with a convert, maybe if it gets really hexy mesmers with expel. one monk having veil the other a deny with a 2 hex munch would be nice atm i think. BLight is ok but its a laughable thought to drop RC or LoD for it..
Because b-light is going to have so much energy when going against zergway. Much rather bring either solid heal, solid cond removal, or solid hex removal, not some half-assed attempt at all 3...and yes, there's a reason why people don't use it anymore.
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Old Jun 02, 2007, 08:37 AM // 08:37   #16
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Quote:
Originally Posted by Ragnorak
Have you played HA recently? In my opinion, it's quite the opposite. Spirit Way teams using Thumpers and Trappers, Zergway, the odd assassin here and there, conditions are seeing the light of day far more than hexes, rendering your reasons for using B Light (in conjunction with Deny Hexes) quite rubbish really.

To sum up:



No...



...and no.

I love playing against spirit way i just note where their traps are and
A) don't go there
B) have my avatar of melandru guy go there
C)Slowly bait them out and then sick the pd mez on one of the rits when they are trying to set up a new home.
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Old Jun 02, 2007, 09:15 AM // 09:15   #17
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Quote:
I love playing against spirit way i just note where their traps are and
A) don't go there
B) have my avatar of melandru guy go there
C)Slowly bait them out and then sick the pd mez on one of the rits when they are trying to set up a new home.
I guess un nat signet is > 16 skills from your two players.
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Old Jun 02, 2007, 09:23 AM // 09:23   #18
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Sure if i knew spirit way was big that day i guess we could bring unnatural signet I'm not actually that big a fan. AoM was a little off the wall of a suggestion i guess, but lots of teams have a PD guy on the team and if used right it is a big thorn in spiritways' side.
I was just making a general tactic suggestion assuming you bumped into a spiritway team and had one of the two.
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Old Jun 02, 2007, 09:34 AM // 09:34   #19
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Quote:
Sure if i knew spirit way was big that day i guess we could bring unnatural signet I'm not actually that big a fan. AoM was a little off the wall of a suggestion i guess, but lots of teams have a PD guy on the team and if used right it is a big thorn in spiritways' side.
I was just making a general tactic suggestion assuming you bumped into a spiritway team and had one of the two.
Exactly, just making a tactic suggestion. A bad one. Besides, if you so want PD you can put un nat sig on it anyway. Doesn't matter to much what you run on PD as it disables skills.

Your idea of waiting against spiritway is stupid, just stupid.

Using a whole player to combat spirits is not needed...

P.S. You forgot D. Pray they don't put the traps on NR. Ties in with A. lolol.
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Old Jun 02, 2007, 09:52 AM // 09:52   #20
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I tend to be cycling through targets to see what is going on if i don't just have line of sight, it's pretty hard to miss a trap being placed see one throw a glance up at the mini map make a mental note of that spot. Placing their traps on a necro really doesn't hide who is the trapper really. Also there is no problem with waiting agaisnt spirit way. For example if I'm running a caster heavy team I've waited till they moved near a land bridge engaged them and then when they started tossing up spirits moved the team on top of the bridge. Also have waited till the rangers popped out a bit engaged withdrew and pinned in their pets, not a great impact on the match but it was of some help. I've also had members of spirit way overextend enough that when the rest of their team was backing out to try and pull my team into traps and spirits we managed to pin one down and drop him. Playing against spirit way is just kind of a maneuvering game, they fundamentally want to change the environment, metaphorically speaking, in their favor, don't let them.
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